For purposes of their study, Sung and his colleagues reviewed and analyzed 110 experimental and quasi-experimental journal articles published between 1993 and 2013.Â
Overall, learning with mobiles was indeed found to be more effective than traditional “pen-and-paper” teaching methods (moderate mean effect size for the application of mobile devices to education was 0.523).
The research indicated that technology promotes innovative teaching methods, such as cooperative learning, exploratory learning outside the classroom, and game-based learning. These methods have yielded very positive results in education and learning experience. Â
In addition, it was demonstrated that using EdTech facilitates the development of communication, problem-solving, creativity, and other high-level skills among students.  Â
The study confirms that education technology can play a powerful role in the classroom and can enhance and improve the learning experience in various ways.Â
However, if technology is not incorporated into the classroom environment in a meaningful way, its potential benefit will be hindered
2. What type of technology produces the best results?Â
Laptops, cell phones, tablets… there is no shortage of options for incorporating EdTech in the classroom! Does it matter which one you use?Â
After considering the research, Sung and his colleagues concluded that using handheld devices resulted in more improved learning outcomes than using laptops.  Â
There are two possible explanations for this outcome:Â Â
Accordingly, the laptops’ shortcomings could be attributed to the learning methods used and not necessarily the device itself.    Â
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Accordingly, while the results favored mobile devices as being more effective, this could potentially be attributed to the teaching methods adopted rather than the inherent characteristics of the devices. Â
3. Is gamification an effective teaching strategy?Â
Game-based learning is becoming more and more prevalent across the board. The number of learning programs that teach via gameplay is increasing daily, from language learning applications for all ages to higher-level thinking puzzles.Â
Let’s face it – whether we are young or old, the truth is that when learning is more entertaining and “fun”, we are more likely to stay engaged with the materials for longer. Individualized game-based learning apps can enhance motivation, and having these games easily accessible on our mobile devices increases our likelihood of using them.  Â
But apart from potentially encouraging more prolonged and frequent engagement with the resources, do these games promote better learning?Â
Unfortunately, the researchers found that game-based learning did not necessarily promote enhanced or improved learning of the materials.Â
A key reason for this is that the relationship between the concepts to be learned and the game’s content is often not closely integrated. A close cohesion between the learning materials and the game elements is required to achieve an effective result. Â
Of course, gamification cannot be an effective teaching method if good quality content does not form the basis of the game! All the entertainment in the world cannot compensate for poor teaching materials.  Â
References